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PC Gamer (Italian) 36
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PC Gamer IT CD 36 2-2.iso
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SINDEMO
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sindemo2.exe
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pak0.pak
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cine_thug.def
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Text File
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1998-09-22
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3KB
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104 lines
SDEF
//
// The file declaration section
//
path models/guerilla
scale 1.07
guerilla_base.sbm
thug_base.tga
thug_damage1.tga
//
// Declare the animation types and files
//
throw1 thug_throwbag.SAM
throw2 thug_throwbag2.sam
push1 thug_pushbags.SAM
talk1 guerilla_talk1.sam
talk2 guerilla_talk2.sam
laugh1 guerilla_laugh.sam
laugh2 guerilla_laugh.sam
idle1 guerilla_idle1.sam
idle2 guerilla_idle2.sam
run1 guerilla_run.sam
walk1 guerilla_walk.sam
jump1 guerilla_jump.sam
use1 guerilla_use.sam
open1 guerilla_opendoor.sam
//
// Location based pain alias'
//
pain_torso_upper guerilla_painchestupper.sam
pain_torso_lower guerilla_painchestlower.sam
pain_head guerilla_painhead.sam
pain_leg_right_upper guerilla_painlegright.sam
pain_leg_right_lower guerilla_painlegright.sam
pain_leg_left_upper guerilla_painlegleft.sam
pain_leg_left_lower guerilla_painlegleft.sam
pain_arm_right_upper guerilla_painarmright.sam
pain_arm_right_lower guerilla_painarmright.sam
pain_arm_left_upper guerilla_painarmleft.sam
pain_arm_left_lower guerilla_painarmleft.sam
//
// Define model group areas and regional damage modifiers
//
id 5 group head flesh
id 3 group head nodraw flesh
group head damage 4.0
id 15 group torso_upper fabric
group torso_upper damage 1.0
id 18 group torso_lower fabric
group torso_lower damage 1.0
id 45 group leg_left_upper fabric
group leg_left_upper damage 0.7
id 50 group leg_left_lower fabric
group leg_left_lower damage 0.5
id 65 group leg_right_upper fabric
group leg_right_upper damage 0.7
id 70 group leg_right_lower fabric
group leg_right_lower damage 0.5
id 85 group arm_left_upper fabric
group arm_left_upper damage 0.7
id 90 group arm_left_lower fabric
group arm_left_lower damage 0.5
id 105 group arm_right_upper fabric
group arm_right_upper damage 0.7
id 110 group arm_right_lower fabric
group arm_right_lower damage 0.5
id 200 group arm_right_lower bone gun 15 170 10 fabric
// id 210 group torso_lower bone ribs 0 0 -70
//
// The initialization section
//
!init:
server classname actor
server setsize "-24 -24 0" "24 24 80"
server crouchsize "-28 -28 0" "28 28 56"
server health 80
server script global/enemy.scr
//
// Define the aniamtion sound references
//
aliasprefix Thug_
//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
//
// The SINED declaration section
//
/*SINED cinematic_thug (1 .5 0) (0 0 0) (0 0 0)
Thug for Cinematic
*/